MAYA2011 動畫原理教程 Principles of Animation in Maya 2011 英文版 DVD 課程大綱(23課) 在本課程中,我們將會引導你通過12動畫原理在瑪雅為什麼我的角色的動作看起來很不自然,並無吸引力?我怎麼能吸引觀眾的動畫嗎?在我的角色是什麼,那就是失踪的動作,將使其具有說服力和娛樂嗎?這些為數不多的問題,就會通過培訓,所有的這些基本規則的animation.1。介紹和項目Overview3。時間和間距為Readability5。我們到Animation7開始。Action9筆直。Action11跟進和重迭。Action13去除混淆的中學。擠壓和拉伸Gestures15為強。電弧的路徑更正Action17。在Realism19輕鬆了。要建立一個Action21預期。另一個例子Appeal23增加。固體繪圖深度2。時間和間距為Weight4。時間和間距為Contrast6。我們到Animation8結束。橋和直走到Action10。Overlapping12病例,取景用下列各項。為Volume14擠壓和拉伸。增加能量和Exaggeration16。檢查Arcs18微妙。在緩解了Holds20動人。Personality22呼籲。理解的概念的 LessonOutline(23lessons)Inthiscourse,wewillguideyouthroughthe12PrinciplesofAnimationinMaya.Whydoesmycharacter'smotionlooksounnaturalandunappealing?Howcanmyanimationscaptivateanaudience?What,inmycharacter'smovement,ismissingthatwillenableittobeconvincingandentertaining?Theseareafewquestionsthatwillbeansweredthroughthistraining,allwiththehelpofthesefundamentalrulesofanimation.1.IntroductionandProjectOverview3.TimingandSpacingforReadability5.BeginningOurPosetoPoseAnimation7.StraightAheadAction9.FollowThroughandOverlappingAction11.RemovingtheConfusionofSecondaryAction13.SquashandStretchforStrongerGestures15.ArcsforCorrectingaPathofAction17.EaseInandEaseOutforRealism19.AnticipationforBuildingUpanAction21.AnotherExampleofAddingAppeal23.SolidDrawingforDepth2.TimingandSpacingforWeight4.TimingandSpacingforContrast6.ConcludingOurPosetoPoseAnimation8.BridgingPosetoPoseandStraightAheadAction10.KeyframingFollow-throughandOverlapping12.SquashandStretchforVolume14.AddingEnergywithExaggeration16.CheckingforSubtleArcs18.EaseInandEaseOutandMovingHolds20.AppealforPersonality22.UnderstandingtheConceptofStaging 1.IntroductionandProjectOverview 3.BeginningtheWalkCycle 5.AddingtheDownPosition 7.Refiningtheupperbodyandfeet 9.Animatingthesubtlerotationsofthefeet 11.Addingweighttothehips 13.Workingonthechest 15.Correctingthemotionoftheupperarm 17.TheFollow-throughandOverlappingActionoftheelbows 19.Finalizingthewrists 21.FinalizingtheWalkCycle 23.UtilizingAnimationLayerstoaddmorelifetotheWalkCycle 2.Settingupthescene 4.FinishingtheContactPositions 6.Completingtheextremesofthewalk 8.Balancingthecharacterinthefrontview 10.Animatingatoeflapforfluidity 12.Animatingtherotationsoftheupperbody 14.Animatingthehead 16.Wrappingupthemovementoftheupperarms 18.AddingFollow-throughtothewrists 20.Refiningshouldermovement 22.TranslatingaWalkCycleForward 24.SmoothingthecharacterviaaCustomAttribute