Digital Tutors Creating Low Resolution Environments in Maya 2011 and Photoshop Project 英文版 DVD Inthisseriesoflessons,we'llgothroughtheprocessofbuildingandtexturingadisusedsci-fienvironment.Creatingbelievableenvironmentscomesfromanefficientcombinationof3dmodelsandtextures.Dependingonthepurposeoftheset,detailcanbecreatedthroughtheuseofactualgeometry,orwecanadddetailstrictlythroughtexturemaps.Forthisproject,we'llbuildadisusedsci-fienvironment.We'llstarttheprocessbybuildingthegeometryfortheenvironmentusingavarietyofmodelingtools.Oncethegeometryiscompleted,we'llcreateuvlayoutsforthedifferentpiecesthatwillallowustominimizethenumberoftexturemapsneeded.OncetheUVsarecomplete,we'lllookatanumberofwayswecancreatedifferenttexturesinPhotoshop.Althoughyoucanfollowalongwiththeproject,therewillbeanumberofopportunitiesforyoutoreallycustomizeyourenvironmentandoncewe'redone,you'llbeabletoapplywhatyou'velearnedtoyourownwork. Contents: 1.IntroductionandProjectOverview 2.Buildingthemaingeometry 3.Addingtherecoveryrooms 4.Modelingtheroof 5.Extractingtherecoveryarea 6.Buildingthedoorwayanddoors 7.Modelingthepodbase 8.Buildingthemainpodgeometry 9.Addingthepodwindows 10.Addingfinaldetailtothepod 11.Buildingthepodframework 12.Finishingthepodframework 13.Completingthepodsection 14.Buildingbenchesandbeds 15.Modelingfinaldetails 16.CreatingaUVlayoutforthefloor 17.LayingoutUVsforthewallsandwindows 18.CreatingaUVlayoutfortherecoveryarea 19.CreatingUVsfortheroof 20.CreatingaUVlayoutforthepodbase 21.LayingoutUVsforthepodframe 22.CreatingUVsforthepod 23.Beginningthefloortexturemap 24.Addingmarkingstothefloor 25.Creatingatextureforthewalls 26.Buildingatexturefortherecoveryarea 27.Texturingthewindowsandaddingdetailtothepipes 28.Creatingatexturefortheroof 29.Texturingthebaseofthepods 30.Texturingthepodframe 31.Addingtexturetothepodwindow 32.Texturingthepod 33.Applyingtexturesandaddingfinaldetail