Reallusion 3DXchange 7.4.2515.1 Pipeline-3D模型轉換和編輯工具 PostCover Reallusion3DXchange是一個強大的、無縫的3D模型轉換和編輯工具,連接iClone3D與其他3D軟件。用戶可以導入和導出所有類型的3d資產,包括靜態對象、動畫道具、skin-bone綁定角色,和移動文件。你也可以重新用輸出選項為Unity、Unreal、Maya、Blender、Cinema4D或DazStudio。這使得iClone變成必不可少的工具,尤其是遊戲設計和CG工作流。 Reallusion3DXchange7.xPipeline Info: With3DXchangePipeline,youcanimportandexportalltypesof3Dassets,includingstaticobjects,animatedprops,skin-boneriggedcharacters,andmotionfiles.YoucanalsorepurposethemwithoutputoptionstailoredforUnity,Unreal,Maya,Blender,Cinema4DorDazStudio.ThismakesiCloneauniversallyessentialtoolforbothgamedesignandCGworkflow. CharacterConversion Utilizingthebuilt-incharacterizationpanelin3DXchange,youcanconvertexternalcharactersintoiCloneviaFBXformatquicklyandeasily.ThenewlyconvertedcharacterswillthenbecompatiblewiththousandsofiClonemotionfiles,aswellaspowerfulmotiontoolslikeBodyPuppet,MixMoves,andmotioncapture.AnimateanycharacterfromDaz,Maya,3DSMax,Mixamo,andothersinaheartbeat! PropConversion 3DXchangeprovidesallthetoolsyouneedtoimportandexport3Dprops.TheTransform&Alighmenttoolsallowyoutoquicklyrotateandresizetheimportedmodelwiththecorrectscaleandaxisparameters.ThePivottoolshelpyoutosetacustompivotpointthatcontrolstheobject’srotationalbehavior.TheGrouptoolallowsyoutoseparateobjects,editmodelhierarchy,buildparent-childnoderelations,renameobjects,excludeunwantedparts,andoutputselectedobjectsseparatelyforimprovedanimationcapabilitylater. MotionConversion ByconvertingexternalmotiondataintoiCloneviaFBX/BVHformat,youareabletobringinmotiondatafromanyexternalmotionlibrary,popularmotioneditingtools,orevenlife-likemotioncaptureforusewithyouriClonestandardcharacters.ThismotiondatacanalsobefurthereditedorrefinedusingiClone’spowerfulHumanIKmotioneditingtools. FacialSetup ImportedcharacterscantakeadvantageofiClone’spowerfulfacialanimationtoolstoo!3DXchangesupportsalltypesoftalkingcharacters,allowingyoutoenrichyourscenewithmoreprofessionalcharacterassetsthataremoreexpressivewithrichfacialanimation,regardlessofwhetherornotthecharacterwasdesignedusingafacialbonerigorfacialblendshapes. DirectIn/OutiniClone Tofurthersimplifythepipelineprocess,severalcriticalimportandexportfeatureshavebeenimplementeddirectlyinsideiClone7,includingthehighlyanticipatedbatchFBXexportwhichallowsyoutoexportcharacters,props,andcamerasallatonce.iClone7cannowalsobringinmultiplemorphsfromOBJsfororganicmorphanimations. SystemRequirements: –Win7SP1/8/10 –Note:3DXchange7isonlycompatiblewithiClone7,thereisnobackwardscompatibility.