教程-Combat Knife 3D Game Asset in Blender and Substance Painter Duration2hProjectFilesIncludedMP4 CombatKnife3DGameAssetinBlenderandSubstancePainter Info: Learntomodel,UVunwrap,andtextureahighqualitygameassetfromstarttofinish. Inthisabsolutelyfreestep-by-stepBlenderandSubstancePaintertrainingcourseI’lltakeyouthroughtheentireprocessofmodelingandtexturingacombatknifegameasset. ThisgamedevelopmentcourseisbeginnerfriendlybutyoushouldhavesomeverybasicknowledgeofBlenderbeforewatching.Thiscoursewillteachyoualotofdifferenthardsurfacemodelingtechniquesandmodelingtoolsincludingbeveling,subsurfmodeling,andnon-destructivemodifiermethods.It’lltakeyoufromsettingupareferencephotointhebackgroundtocompletingahighquality,highresolution,3dknifemodelforgames. Thecoursestartsoffbytakingyouthroughcreatingthehigh-polymodeloftheknifethatwe’lllateruseforbakingnormalmapsontoalow-poly,game-readymodel. ToprepareourmodelfortexturingI’llwalkyouthroughtakingourlow-polyknifemodelandUVunwrappingitinBlender.You’lllearnhowtospecifyhowobjectsareunwrappedbymanuallyaddingseamstoedges,howtomodifyandworkwithUVs,andhowtolookforUVstretchingtomakesureyourtextureswillbeappliedwithoutdistortion. Afterwe’redoneUVunwrapping,I’llshowyouhowtobakeanormalmapfortheknifeusingBlenderinordertomakeourefficientlow-polyknifelookmoredetailedandhighresolution.WhetheryouwanttousethisknifeinsideBlenderorexportitforagameenginelikeUnityorUnreal,I’llshowyouhowtomakesureyourmodelanditsnormalmaplookrightinallsoftware.