SpeedTree Modeler 8.1.5 Cinema Edition x64 SpeedTreeCinema8isthelatestiterationofouraward-winning3Dvegetationmodelingsoftware.FormerlyStudio,Architect,andCinema,SpeedTreeforVFXisnowavailablewithallthefeaturesorourtopendmodeleratalowerprice. FULLFEATURELIST: PBRMaterialsandWorkflow-FullPBRrenderingintheSpeedTreeModeleraswellasneweditingtoolsformaterialsallowartiststofinetunetheirmodelsbeforeexportingintoyourDCC. BranchExtensions-Usechildbranchestoextendtheirparents,providinggreatercontrolandsmoothertransitionstotwigs. PhyllotaxyGenerationAlgorithm-Newgenerationalgorithmbasedonhowleavesnaturallygrowonbranches. MeshCutoutSystem-Easilycutmeshestotheshapeofyourleaforclusterusingournewmesheditor. SpineNoise-Newpropertyapplieslateorearlynoisealongthelengthofthebranchortrunk. BifurcationGenerationAlgorithm-Newgenerationalgorithmautomaticallyaddsnewchildbranchestocreatenaturalorganicbranchstructuresincrediblyquickly. LeafCollision-Newbackgroundrunning,polygon-accuratetooltoautomaticallyremoveintersectingleavesorclusters. KnotGenerator-Completelyreimaginedapproachforcreatingmoreinterestinggeometryforknotsallowsformoreinterestinggashes,knots,andscars. MaterialSets-Materialscanbegroupedintosetstoalloweditsacrossmultipleleaftypesorbarktextures. DiscreteSeasonApproach-One.SPMmodelnowusesaseasoncurvetocreateuniquetreesatanypointintheyear. FasterAOComputation-Newalgorithmcomputesper-vertexAOoncomplexmodelsinafractionofthetime. IntervalGenerationAlgorithm–Newalgorithmthatplacesbranchesinasetinterval. AspectRatioCorrectMapping–UseanewUVmappingstyletoautomaticallytiletexturesbasedontheiraspectratioandthatoftheunderlyinggeometry. KnockoutandPruning–Proceduraltoolsforeliminatingclutter,especiallyinteriorportionsofthemodel. NewSplitfeature–Splittrunksand/orbranchesandextendthemwithnewgeneratorsforfinecontrolandseamlessUVmapping. ShapeControl–Automaticallyfillinmeshesorprocedurallyplacedsphereswithbranchstructurestoachievecomplexshapes. Pruning-Automaticallyandintelligentlyreducethenumberofbranchesacrossthetree. DecorationGenerators-New“Fin”generatorallowstheadditionofmoreshelffungusandmore. Materialvariance–Randomlyadjustmaterialcolorstocreatesubtlemapvariations. Built-inSpineForces–Commonlyusedforceslikegravityarebuiltintothenewbranchgenerator. ShellGeometry-CreatemoreinterestingtrunksorstumpswiththenewShellGeometrygenerator. ArtDirectorTool-Allowsintuitiveshapingofthetree,whethershapingentirebranchlevelsorasingletwig. WhatsNew: NewFeatures XMLExportsHaveMoreData DynamicLOD,collisionobjects,spines,andboneshavebeenaddedtoXMLexportsfromtheGamesModeler. MeshExportsWithoutTextures Anoptionhasbeenaddedtothemeshexportdialogtoexportthemeshwithoutgeneratingtexturesforconsiderablyfasterexportswhenthetexturesareeitheralreadymadeorwillbeassignedmanuallylaterinthepipeline. BugFixes DraftWindinExportedModels ModelsusingpointcachesorAlembiccachestorepresentwindanimationwerelockedindraftmode.TheywillnowusethemodeselectedontheFanobject.Inaddition,draftmodehasbeenmademoresimilartoproductionmodewhilestillbeingfasterintheviewport. GustingandStrenghtIssuesinWindExports SeveralbugsaffectingtheconsistencyofwindstrengthandgustingbehaviorinpointcacheandAlembicexportshavebeenfixed. BoneWeighting Anewalgorithmfordeterminingboneweightshasbeenimplemented.Itcorrectsissueswithpreviousversionsandaddsanoptiontosmoothboneweightsornot. WeldingQuadBranchGeometry Abughasbeenfixedthatcouldcausequadbranchgeometrythatrapidlydecreasedradialsegmentcounttocrashduringwelding.